Effectively Using Different Programming Languages Computer Science Essay

Normally in the industry, package undertakings can go highly big, and unwieldy. Object orientated programming Teachs one to interrupt the system down into smaller, more manageable subsystems, which is interchangeable more easier to pull off as persons. These subsystems does non needfully necessitate to be developed in the same linguistic communication. Sometimes the subsystems even consists of multiple scheduling linguistic communications.

There are a immense scope of programming linguistic communications, which all have their alone facet to them. Sometimes the demand merely ca n’t be fulfilled by the usage of merely one scheduling linguistic communication. The lone inquiry is how. There are several ways of bridging the spread which includes utilizing interfacing or making package constituents and utilizing them.

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BB & A ; D Pretoria is presently busy to develop a system for SARS, which is developed in C++ , Python and C # . C++ is used to pass on with a database, and C # is used to develop the front terminal. Python books are used to reproduce concern logic.

The use of multiple linguistic communications has been defined in assorted beginnings as Multilanguage development or Multilanguage scheduling. This paper asks the inquiries what, how and why. This means this paper will specify a formal definition for Multilanguage development, give possible applications for it ( including experience at BB & A ; D ) , this paper will besides discourse any advantages and challenges of multi-language development.

This paper will first describe work experience gained during a 14 hebdomad period employed by Barone, Budge and Dominick. During this 14 hebdomads the writer had hand-on-hand experience working on the SARS undertaking. This undertaking is developed utilizing C++ , Python and C # , and was the inspiration for this paper.

Work experience

Company Background

BB & A ; D is an IT development house which has 4 offices in South Africa and one in Europe. The offices in South Africa are situated in Johannesburg, Midrand, Cape Town and Pretoria, and the one in Europe is situated in Cyprus, Greece. The Pretoria Branch is where the writer has been placed. The Pretoria Branch is besides called the SARS subdivision since this subdivision presently develops the whole SARS internal system.

System Overview

This internal system was the inspiration of this paper. The writer spent about a hebdomad and a half closely larning the construction before get downing lending to the undertaking. Due to the undertaking ‘s complexness, it was thought best that fledglings to the undertaking instead first acquire an overview of the construction of the system and larn how to utilize the tools that is use in development there-of, before working with it.

The system is fundamentally divided into three parts: A database grade ( in C++ ) , a logical grade ( in Python ) and a Presentation Tier ( in C # ) . The database grade is generated by an in-house tool. This tool defines pseudo linguistic communication near to SQL. This generates proper SQL statements, C++ prepared statements and Python, C # and C++ “ containers ” . These “ containers ” is used to pass on with the database via C++ prepared statements, which was generated by this tool. Once the codification is generated, one must add the new files to several build files, and so bring forth a C++ undertaking.

This C++ undertaking generate several parts of the system including a binary file including all the Python books and a C++ executable, called ScriptNode, which will fire the books on a Linux waiter. ScriptNode uses this binary file in order to fire books, and do it able for the books to entree the database through the generated C++ codification bed. This allows developers to easy alter the logic of the system more easy, since Python is much easier and safer to utilize than C++ .

Along of the generated codification is an IDE that is used to debug and run Python books that accesses the database. This IDE axial rotation backs all database calls so that proving books wo n’t do any informations harm.

The Python portion of the system consists of a figure of nodes, and each of these nodes are assigned to a certain Python book. These nodes creates and paths messages to one another until these messages are routed to a completed waiting line, if an mistake occurs or a book is non routed on to another node, its routed to an mistake waiting line. These node maps like a waiting line, first message on the waiting line is the first one to acquire processed. After a certain sum of yearss the completed waiting lines get scraped of all messages. This allows the system non acquire overrun with accomplished messages that does non necessitate to be analysed. The C++ and C # parts of the system are used in a few occasions to make messages. More on these waiting lines will be discussed under Production Support subdivision.

Production Support

The writer was portion of the Production Support squad during this three month period. This squad is a group people that offer support to end-users, and grip petitions which they might hold.

The production support squad seem to present priceless service to the administration and to the terminal users of the system.

Mistake Queues

As antecedently mentioned if something incorrect happens within a node ( or book assigned to a node ) , a message lands in an mistake waiting line. The routing history can be used to find where the mistake occurred. One can besides see what is really contained in the message. With is information one can find ways of repairing it. Here is a few ways:

Change the message content

Change the book assigned to the waiting line

After a alteration is implemented the messages are rerouted to the nodes responsible for the mistake, so that the message can be re-processed. Sometimes messages end up in an mistake waiting line because of a database mistake, therefore non caused by the book or contents of the message. So merely a reroute is necessary.

In some fortunes if the message ca n’t be fixed, the defective message should be routed to a debris waiting line.

Sometimes the messages revealed a bigger job, caused from another portion of the system, for illustration the call Centre leting for corrupt informations to be inserted into the system and escaling to the back- terminal. This message routing system enables developers to find all possible entry points and therefore the origon of a job can be discovered.

The writer was assigned a figure of mistake waiting lines and was responsible for finding why there are mistakes are in this waiting line and to maintain to the waiting line every bit clean as possible.

ITS/ATP Synchronisation

The writer ‘s chief duty was to find how synchronized 2 systems are, and how to acquire them more in sync. There was a book that already existed that was a spot out of day of the month. The writer ‘s duty was therefore to larn more about the system and utilize that cognition in order to update the book.

The two systems that needs to be in sync is called ATP and ITS. ITS stands for Income Tax System, and is presently in usage by SARS. The new, in production system, is called ATP which will finally replace ITS. But until so ITS and ATP should be kept in sync.

ATP sends ITS messages via a node ( as discussed earlier ) , and if a message was sent, there should be cogent evidence of it on the system.

Thankss to development and alterations in the system during the last twelvemonth this book needed to be changed. A file is received daily from ITS via FTP and so used to compare what is presently in ATP ‘s database. As antecedently mentioned all database calls are done via the C++ bed. This book is written in Python.

The first measure in the procedure was to develop a support book in order to find what new incompatibilities comes into the system and what incompatibilities were fixed. This will find whether alterations made to the book benefitted the intent or not.. This support book besides categorises types of incompatibilities in order to see where to some looking into is required.

This was so used as a get downing point to find why these incompatibilities occurred and if these are so incompatibilities. Wayss to find this varies from electronic mails, IM, phone calls and database questions. Finally the writer found a few things that the book does non provide for, and alterations that was needed to be made to the bing codification.

Experience with Multilanguage Development

The writer was exposed to questioning the database via Python books utilizing the C++ bed. This was truly exciting to see how 2 linguistic communications can be used together like this. Due to C++ ‘s memory efficiency and Python ‘s translator, one can by database calls on the topographic point without digest.

The writer besides used the Workflow and Orchestration waiters via C # in order to rectify procedure informations.

The writer was besides required to find whether a Python book can do a memory leak on the C++ side. It was determined that the Python book does non do a memory leak, but do use more than needed memory and needed to be refactored.

Work Experience Decisions

Out of experience it seems that are a few pillars that Multilanguage development stands on:

Tacit Knowledge ( Experience )

As the stating goes: There is no permutation for experience. In this instance there is no exclusion. With clip one gets more usage to the system ‘s construction and besides more confident working with it. Experience working with such systems can merely assist the developer.

Experience can be gained by some signifier of cognition transportation between bing squad members and fledglings.

Implicit Knowledge ( Knowledge )

Since there is many facets to the undertaking, it of import to maintain them in head, while development. Acerate leaf to state one ca n’t merely leap in halfway without some understanding what is traveling on within the system.

One must first acquire used to working with all the scheduling linguistic communications used, and larn how to “ bridge ” them.

Tool Support

It is really impracticable to develop such systems utilizing basic Text Editors. Specialized tools is need non merely to utilize for development, but besides to bridge the spread between programming linguistic communications. If there is no tool for the occupation one needs to be development

Planing

There is a expression: “ Hours of be aftering can salvage hebdomads of coding ” . This holds particularly true more Multilanguage development. Addition to normal planning, there needs to find which programming linguistic communication can run into a certain demand the best, and what function a specific scheduling linguistic communication will play.

Scope

Multilanguage development is really executable with big graduated table applications. If the range is really little, the usefulness lessenings and merely go excessively complicated in order to compose a simple application.

Production Support / Maintenance

There need to be some support squad that maintains the system or at least grips issues that examiners ( or even end-users ) have. It is besides necessary that there is a good communicating between the production support and developers.

It seems that Multilanguage development exposes the developer to new engineerings and strategies how to utilize them. The 14 hebdomads at BB & A ; D has proven to be a valuable debut to the to the industry. As the paper already stated: “ There is no replacement for experience ” . These 14 hebdomads proved this statement correct.

Literary Survey

Programing Languages Concepts

This subdivision of this paper re-introduces some scheduling linguistic communications constructs and find how these use to Multilanguage development. This will exemplify some facets to maintain in head.

Sebesta ( 2008:2 ) references a few benefits of analyzing programming linguistic communications constructs:

Increased capacity to show thoughts

Once one has a clear appreciation of a figure of linguistic communications, one can easy find which one is more suited for a certain undertaking. One can see the benefit it can give to Multilanguage development.

Improved background for taking appropriate linguistic communications

With a just cognition of a scope of linguistic communications, one can custom-make big scale systems by run intoing demands every bit effectual as possible

Increased ability to larn new linguistic communications

By utilizing multiple linguistic communications in development of a system, one gets more familiar the several linguistic communications used to develop the system. By utilizing

Better usage of linguistic communications that are already known

This methodological analysis ( if one can name it one ) forces developers and analysts to truly uncover the strengths and failings of scheduling linguistic communications and encompass this information in development or planing the system

As described above the list of benefits has a certain sum of pertinence to Multilanguage development. Acerate leaf to state how more is known about scheduling linguistic communications, the more one can find ways to utilize them together.

Sebesta ( 2008:8 ) continues to advert a figure of programming linguistic communications criteria ‘s and features. Here are the 4 standards ‘s that Sebesta ( 2008:7-20 ) :

Readability ( how easy codification can be understood )

Writability: ( how easy it is to utilize )

Dependability: ( how good it conform to specifications )

Cost: ( can be seen as the trade off between the above 3 )

There exists multiple features of programming linguistic communications, and these linguistic communications and these features have an impact on some of the facets of it. In the undermentioned subdivision one can see that there is no linguistic communication that will provide for every demand. But fortunately with Multilanguage development it is non necessary to happen a individual linguistic communication to provide for every demand. The challenge so lies in finding which demands can be resolved by which linguistic communications and how executable is it to make so.

Languages Classs

Imperative linguistic communications

These linguistic communications chief characteristics include variables, assignment statements and loop through informations constructions like lists and trees. These linguistic communications normally support Object Orientated Programming and includes scripting- and ocular linguistic communications.

Some illustrations are C, C++ , Java, JavaScript and Visual Basic

Functional Languages

These linguistic communications chiefly apply maps to given parametric quantities, and by this means makes calculations utilizing recursion. These parametric quantities can be mathematical operators, values or other maps.

Some illustrations include LISP, Haskell, ML and Scheme.

Logic Languages

These linguistic communications are rule-based, and these regulations are specified in no specific order. These linguistic communications are based on predicate concretion. Normally these linguistic communications are used to turn out theorems.

An illustration is Prolog

Subsequently on this paper will demo illustrations in research documents where imperative – and functional linguistic communications are used together.

Importance of Multi-language development

Phelps ( ) describes the importance of multi-language development in relation to game development. He states a few old ages ago, all games were written wholly in native codification, sometimes in assembly codification. There was no possibilities of adding excess parts through adding taken codification. Phelps ( ) describes this importance of multi-language development in footings of game development. Games used to be written wholly in C/C++ . “ If developers want to entree the latest characteristics of the latest hardware, they have really few options ” . Phelps ( )

Phelps ( ) farther states that treating power and calculating capablenesss on the desktop has increased enormously over the past old ages, and this made it possible for upper bed logic of big applications to run about as fast in taken codification as in native linguistic communications.

As said once before some linguistic communications are better making certain things. Phelps ( ) uses the illustration of Vampire: The Masquerade-Redemption. This game used Java Development Kit ( JDK ) as its scripting engine. The games community has embraced the tendency of multi-language development and undergone what could about be described as a revolution in the past few old ages.

Multi-language development ‘s applications are non limited excessively games entirely, as already seen in work experience that it has other applications as good. Multi linguistic communication development is an of import facet of package development today since it takes developers out of their comfort zones.

“ Gone are the yearss of hardcore assembly figure crunching and little squads of developers throwing out 1000s of lines of C-header files ” Phelps ( ) . In the topographic point of this developers are utilizing other linguistic communications for a assortment of intents. “ The cardinal dogma of when to utilize what is now a pick based on developer audience and specific capability-as opposed to raw public presentation power. ” Phelps ( )

Language Integration

Vinoski ( ) states that integrating “ frequently implies distribution, which means that assorted parts of the system communicate through web messages ” . This web supplies the system with boundaries between constituents. This allows developers to utilize the most suited linguistic communication for each constituent.

In the instance of non-networked Multilanguage integrating, one can do usage of practical machine development, since it now supports multiple linguistic communications. Vinoski ( ) gives the illustration of the Microsoft Common Language Runtime ( CLR ) . CLR Supports legion linguistic communications, and allows linguistic communications of different types to work together. Gordon provinces that with the Ocular Studio IDE one can develop constituents in linguistic communications like C # , Visual Basic and C++ . There are besides prototype.NET compilers for COBOL, Pascal and others. Thankss to CLR, all linguistic communications that can be compiled with a.NET can pass on with each other.

Another illustration is the Java Virtual Machine ( JVM ) . It ‘s now the base of assorted linguistic communications like JRuby, JavScript, Jython and Groovy.Since all of the linguistic communications that are JVM-based are built on the same byte codification, the Java codification can name into all of these linguistic communications and these linguistic communications can name Java codification and besides all preexistent Java libraries. “ The JVM therefore provides a virtually unpainful manner to blend and fit the best linguistic communications for each portion of an application. ” Vinoski ( )

Subsequently on in the paper, SWIG will be introduced, which generates interfaces for C++ to other linguistic communications like C # and Python.

Benefits

Increased Productiveness

Vinoski ( ) states that a scheduling languages normally issues because the interior decorator of it felt that this linguistic communication could turn to a figure of jobs better than other scheduling linguistic communications, even if it ‘s merely one. As seem in the old subdivision there are several tradeoffs between linguistic communications, there is therefore much room for many different attacks.

Vinoski ( ) gives the illustration of a text processing job. He states that its possible solve this job by utilizing a linguistic communication designed to work out numeral jobs for illustration MatLab or a functional linguistic communication like LISP, but gratuitous to state it ‘s a awful design pick. By taking such a linguistic communication, one needs to set in more attempt to utilize this linguistic communication to make something it was non intended to make. Vinoski ( ) tried to exemplify here that the pick of linguistic communication has a direct consequence on developer productiveness, and taking a linguistic communication designed to work out similar jobs can increase productiveness.

Vinoski ( ) farther argues that an imperative linguistic communications like Java and C++have good adequate solutions for many jobs, because of this developers that favours merely one languages normally acquire “ fall into ruts and ne’er even see other options ” ( Vinoski ( ) ) .

XML processing can be used as an illustration. Many linguistic communications introduces unneeded complexness, and therefore the solution introduces more jobs. Developers seem to merely set up with these new jobs that it produces by choping a solution together that is but mediocre at best.

Developers normally resort to code coevals in order to increase productiveness, but code coevals unluckily convert flexible XML concepts into inflexible inactive informations types, which are hard to version adequately. Once the XML papers has been changed, the codification has to be regenerated to reflect on the alterations. The system besides requires to alter to integrate the new regenerated codification wherever the application uses it. Thus the system has to reconstruct, retested and redeployed merely because one changed an XML papers. “ Any minor productiveness additions achieved through codification coevals are rapidly lost in the noise when compared to on-going care costs ” Vinoski.

Keeping with this illustration, Python has a superb xml parser: xml.etree. This parser handles all hiccoughs that normally comes with xml, like character sets, versioning and scheme ‘s. This parser makes xml managing highly easy. Why would person of all time bother to seek and calculate out the complicated construction available in Java and C++ ?

Easier Care

Vinoski ( ) provinces by taking the right linguistic communication allows developers to supply solutions much faster, and therefore seting applications in users hander more fleetly. Feedbacks and alterations from users can be given quicker. This “ procedure can go a rhythm of positive support, in which fewer lines of codification consequence in fewer defects and easier sweetening, which leads to happier users who provide free viva-voce advertisement along with better feedback that helps better the package even further ” . Vinoski ( )

Vinoski ( ) farther says that Integrated Development Environments ( IDE ) can increase productiveness but merely for linguistic communications that ‘s supported by the specific IDE. So it ‘s merely partly utile to Multilanguage developers. He continues by stating that developers non needfully expose higher productiveness by utilizing IDE. The bigger the size of the system, how longer it will takes for new developers to to the full hold on the systems design and execution, and how least likely it is traveling to be for any individual developer to hold on the whole system. As the figure of nucleus developers increase needed to wholly understand all the workings of the system, the communicating between them increases exponentially. “ The more of these waies there are, the harder it is to guarantee that codification alterations to the system are appropriate and right ” . Vinoski ( )

“ A plan is written one time, but it will be read many times by many different developers: for reappraisals, corrections, and betterments. Today more than of all time, companies must be in a place to easy widen and heighten their package. Better readability besides helps catch mistakes earlier in the development rhythm and hence improves code dependability. ” Gasperoni

Best of both universes

Gasperoni ( ) argues that Ada is a much more clear linguistic communications because it merely has one manner to make remarks. They argue that Java ‘s block remarks are unsafe one time assorted with codification. Developers struggle to to find what ‘s commented or non. Another illustration Gasperoni ( ) references is that if for illustration there is an whole number variable that is assigned 0123, the compiler assumes its an octal invariable, since it starts with a 0, in Ada that does non go on, and the user can implicitly stipulate which type of numeral system to utilize. He besides mention the assignment operator. The assignment operator in Ada does non return anything and therefore, this wo n’t be an issue. Notice this piece of codification:

A1 = true

A2 = false

If ( A1 = A2 )

//do something.

This is evidently incorrect, and constructing up on that since the assignment operator returns a value, one wo n’t even detect this one time its compiled.

Gasperoni ( ) besides states that together Ada 95 and Java in footings of portability, security, dependability, and rich characteristics. Together these linguistic communications complement each other good, while Java provides security and writability, Ada provides readability.

Interrupting Barriers

Vinoki ( ) states that some directors believes that it is more economical to develop and keep a big scope of solutions by merely developing in a individual imperative linguistic communication like Java. Developers that work under these directors tend to be mere trade goods that is easy replaceable, since it is easy to happen Java coders. By this manner they try to protect themselves from acquiring stuck with codification that merely a few experts know how to keep.

By utilizing linguistic communications better suited linguistic communications ( particularly those that are JVM- or CLR-based ) can easy take down the cost of the system during its life-time by cut downing the size and attempt required from the developer. This takes stain off the developers custodies and therefore less developers are needed.

Some developers claim that larning a new linguistic communication is difficult, and clip spent would merely be good when developing with a linguistic communication they already know. Fortunately non all linguistic communications are that difficult to larn. Examples of such linguistic communications are Lisp and Python. The nucleus constructs are comparatively simple so that novices can get down to be productive really rapidly. “ The evident simpleness of such linguistic communications belies a profusion that can maintain hardcore linguistic communication enthusiasts busy for old ages detecting concealed hoarded wealths ” Vinoski ( ) .

Multi-language development allows developers and administration to acquire out of their comfort zone, by non merely lodging to what they know, but using it in another manner and happening more efficient ways of work outing jobs. This allows uninterrupted growing of cognition and a will let a better merchandise to be produced at the terminal of the twenty-four hours.

Challenges and Solutions

Even though at that place many benefits, there are so a batch of troubles working with them. This subdivision will discourse a few challenges coders might confront during development.

Lack of Documentation.

Phelps ( ) states that there exists limited resources exist for doing linguistic communications behave together, and for debugging across linguistic communications. There are tool that allows debug across linguistic communications like Visual Studio and Code Warrior.

The certification available normally merely gives simple illustrations, and the resources on advanced patterns such as object sharing and type casting are really scarce. Phelps ( ) uses the illustration of the JNI certification and explained that even though it was good documented, he was n’t able to acquire a set real-world illustrations.

The solution to this could be in the close hereafter, one time this becomes more popular, and more tools and applications in support of this becomes available. This will coerce people to compose about it in forums and web logs and hopefully this paper may authorise new research subjects related to this 1.

Memory Management.

Managing memory in multi-language development is a incubus, because when a package is written in two linguistic communications, it can go on that it is necessary to hold two mentions to the same object ( or arrow for that affair ) , one for each linguistic communication. Phelps ( ) states when this is the instance there are 2 possible things that could travel incorrect. First since there are two mentions, memory can merely be freed one time both linguistic communications has released, if this ne’er happens it will do a memory leak. The 2nd is that the memory has been released while one of the linguistic communications are still busy with the object, therefore a Null arrow exclusion, or a resource leak, is at hand since the referenced object has been released. Both of these jobs are rather common, particularly working with C++ .

Which makes affairs worse, linguistic communications like Java and Python uses constitutional refuse aggregation, alternatively of leting the developer to pull off memory himself/herself. Any object created in these linguistic communications will be deconstructed one time all mentions to it goes out of range. One can deduce that it becomes really hard to cognize when something has been released from memory. One can perchance look into if an object exists and so take action if it does but Phelps ( ) states that it should be avoided since the object may be but be out of range. “ A arrow accessing values from native codification will hold perfectly no ability to find if the information it is reading is on the list to be collected ” ( Phelps ) .

Phelps suggests is to utilize province variables which can easy be accessed and reused. In the state of affairs where all languages involved truly hold to portion mentions to objects between them it ‘s necessary to take control of the refuse aggregation mechanism.

JNI has mechanisms for native codification to make planetary mentions to objects. This manner the object is saved from the refuse aggregator since there is an mention that is in range.

Subsequently on in the paper, there is an application mentioned called Ravi, developed by Lux ( ) . They besides had issues with memory direction. The construction of the system will be discussed subsequently, but it boils down to a robotic system developed utilizing Lisp and C. The inquiry which side of the system should manage the memory. C has no memory director on its ain and Lisp ‘s refuse aggregator will let go of memory even though the C++ side has cases to that object ( as described above ) .

“ One must non bear down the system user with this inquiry either, because the life-time of objects in a system incorporating perceptual experience and action is highly hard to command ” Lux ( ) . Lux ( ) proposes a multi-strategy refuse aggregator which communicates with memory directors via the interface generator.

If objects are allocated as Singletons, Alexandrescu states that object should be deleted since the application is terminated. This may do a resource leak and is really similar to the job at manus here. Destroying objects that truly has to be shared should merely be done one time the application is terminated. By making this one does non hold to worry that some entity attempts to accessing an object that has been desctructed.

Weaving.

Phelps ( ) states that in most of the scripting linguistic communications, the written codification can be seen as an extension of the native codification that calls it. It is therefore treated as though it is ran from the same yarn as the native codification. However, with linguistic communications that rely on practical machines, the native togss must be synchronised with non-native togss. Besides references to an object that are valid in one yarn may be invalid in another.

Language consideration is besides rather of import in this facet particularly when the system that is developed or used on different platforms. Threading is different on some operating systems, but when utilizing Java it ‘s the same on every patform. It is therefore recommended that all demands that requires weaving that runs across platforms be done in Java, to guarantee that differences between togss are minimum.

Performance.

Phelps states that it is rather an expensive process to travel things from one linguistic communication to another. Take Java for illustration, a native call through JNI is much more expensive than a normal Java call. Phelps states the solution is to find which scheduling is the most suited to carry through which demand.

Phelps states an architecture that minimises calls between linguistic communications will execute better than one that has uninterrupted calls hence and Forth between linguistic communications. One should take to maintain calls to a lower limit in order to optimize solutions.

Making Interfaces

Lux ( ) states that composing codification that uses another map is rather a mission to carry through. This undertaking is rather prone to mistake and could affect a big sum of codification.

Lux ( ) wrote about this a long clip ago when there was really small interface generators, but these yearss there are more available, for illustration SWIG ( Simplified Wrapper Inteface Generator ) which is a package development tool that connects plans written in C++ , with other linguistic communications like Python, Ruby, Common Lisp and C # to call a few. Lux ( ) had to fall back to developing one for the Ravi System. It is clear that making interfaces are a issue but it is governable.

Applications

Business Systems: SARS Service Manager

SARS Service Manager is presently being used by SARS for most of their procedures. The old system, called Income Tax System, is being wholly replaced by Service Manager. This is one case where a company is replacing its old bequest system with an full new system.

Legacy systems normally does n’t acquire replaced, sometimes they merely acquire a face lift, but with new progresss in engineering made this undertaking wholly plausible, particularly if over 10 thousand users are utilizing the system and internal procedure are really complex.

The paper already identified the SARS system as an application of multi-language development, developed in C++ , Python and C # . For more information refer back to the work experience subdivision.

Bet oning: MUPPETS

There has been increasing use of Multilanguage development in the game industry. One illustration is a system developed by Phelps ( ) called MUPPETS ( Multi-user Programming Pedagogy for Enhancing Traditional Study.12. ) This system includes a C++ base, which renders the graphical 3D objects and embodiments, and a Java scheduling environment which creates and specifies these.

These 3D objects are really portion of Java package, and is diagrammatically represented in this universe. The 3D object has a common Java interface, and should implement and adhere to this interface so that it can be interpreted accurately. If any exclusions or mistakes happens while a certain object is interpreted, the stack hint of that exclusion is thrown in the console bill of fare and saved to the log file, and the object is non added to universe, if the object is already in the universe it is removed.

MUPPETS includes an IDE for development of these object by agencies of Java. This IDE is integrated straight into the universe. One can state the universe and IDE is “ one in the same ” . Thus the user can pull strings the universe and the objects within in runtime without go outing the universe.

The user does non necessitate to hold any cognition of the C++ artworks system. But instead necessitate some Java experience in order to make these objects, so that it can be represented in this 3-dimensional universe as graphical entities complete with behavior and per-frame operations. Any Java object that adheres to the interface immediately knows how to pull the 3D representation, since it is specified in the C++ portion of the system. This hides a batch of complexness from the user.

All objects in this practical universe can be shared between a figure of clients. The minute a new object is added to the universe, all clients can see and see its creative activity.

The Java portion of the system is handles all networking, because of Java ‘s first-class libraries that ‘s included in it, but this is hidden from the user. The user may utilize any Java library he/she wished to the object, so they can fundamentally compose their ain networking codification if they want, but it wo n’t be integrated to the universe ( it would merely be ignored ) . One could perchance widen this universe

In order for the graphical nucleus to utilize the Java objects, it needs control over the Java Virtual Machine ( JVM ) that “ the supplication interface provides and therefore dainties each game entity as more of an application than an object ” ( Phelps ( ) ) .

“ MUPPETS statically links indistinguishable categories into both the nucleus and the native library accessed by Java ” ( Phelps ) . In order to supply entree same DirectInput devices to both Java and C++ parts, the MUPPETS system needs to make an case to the DirectInput animal trainer which is situated in the native nucleus, and passes a arrow to it through Java to the native library. By this means it portion province between C++ and Java. Without this the province ca n’t be accessible or stored in assorted topographic points which are independent or unknown of each other.

The diagram below illustrates the division between the logic beds of this system and the rendition nucleus. The JavaController manages the interaction between the nucleus and the object created by the users.

This system is still under development, harmonizing to Phelps ( ) . He states the alterations that will happen in the hereafter is to more logic to the Java bed. These java objects will perchance hold their ain hit sensing algorithms incorporated to the interface in the hereafter. Even though C++ can put to death such algorithms faster, it has to make legion JNI calls to acquire information of all objects, instead than merely making these computation in Java. Collision sensing will so be done with a individual call to the Java portion.

Numerous other things will be traveling to the Java portion. This will fundamentally go forth a rendition nucleus and a JNI direction system “ at the base of the engine ”

At first glimpse it seems that they would merely be utilizing Java as a agency of fancy construction, which could be likewise have been done with XML. But it was non long before it was realised how executable it really was to utilize Java alternatively of XML. Phelps ( ) can perchance unite the Java portion with logic derived from a functional linguistic communication like LISP or postulations from PROLOG. The following illustration will manage more about intelligence.

Roboticss and Intelligence: Ravi System

The Ravi System is an experimental was designed by two Frenchmans Augustin Lux and Bruno Zoppin. “ The Ravi System offers the possibility of incremental development on a Multilanguage platform ” ( Lux ) .

Lux ( ) references that integrating and control are of import facets to see in the field of robotics ( in any robotic system for that affair ) . In any robotic system is it required for a figure of faculties to be combined and work together efficaciously. Lux ( ) feels that robotic systems have of import defects. The Ravi System has the undermentioned unqiue characteristics in footings of a robotic systems:

It is written in multiple linguistic communications ( Scheme, Clips and C ) ,

It has installations for dynamic system edifice and memory direction

and has elements for automatic plan coevals

Lux ( ) are conviced that these characteristics are crutial in order to work out difficult jobs in the development of intelligent automatons, particularly in footings of control and acquisition. Lux ( ) proposes the illustration of ocular perceptual experience of a automaton, looking for free infinite. The end of the Ravi system is to is to develop some common sense, happening hints of empty infinite by utilizing simplistic characteristics gathered from analysed images without building an computational expensive 3D universe.

Functions that are written in C is called and these map ‘s consequences are stored in variables in the Scheme portion of the system, which is so used to cipher logic. Clips is used to manner regulations in order to implement a simple control construction. There are three degrees in the architecture viz. :

Low degree modus operandis which analyse images and controls the automatons. These modus operandis are written largely in C. It is of import that these low degree modus operandis can be used without any slippery uses.

Schema is used “ put things together ” . Making these calculations in a Lisp-related linguistic communication like Schema allows the undermentioned degree op treating to be easy. The Schema portion of the system cut lines into important pieces. In some instance Lisp is used as a prototyping linguistic communication, and maps are recorded in C subsequently on

Stereoscopic merger is governed by a set of regulations which can easy be expressed in Clips. However, it is of import to hold entree, from within the regulations, to the plans de ned at the two preceding degrees. Clips regulations besides are usefull to command the overall behavior, linking detector reading and action control.

This work has a batch of possible, particularly for algorithms like hit sensing and other unreal intelligence related algorithms.

Mobile Applications in Symbiam

The Symbiam Developer Community has a figure of wiki ‘s how to develop Multilanguage nomadic applications, and what languages to. This subdivision will touch on some of combinations reference at that place.

The Symbian operating system is compatible with figure of linguistic communications like C++ , Java, Flash and Python. This opens up a batch op nomadic development possibilities without the demand for a big accomplishment set, which will hike productiveness in package development for nomadic phones.

Java Moblie Edition and Flash Lite

Wiegmann ( 2010 ) states that this combination of linguistic communications will do applications written in it more portable, since most phones can run Java applications. Flash Lite reduces development attempt in footings of graphical and animated user interfaces. A tool called Jarpa can be used as base for making Flash Lite applications. It besides back up Java ME.

Flash Lite files can be included in Java Mobile applications and does non necessitate to be installed on the nomadic phone its tally on. If it ‘s non already installed on the nomadic phone it will be installed one time the application is installed on the phone.

Symbiam C++ and Flash Lite

Wiegmann ( 2010 ) states that a Flash Lite application can non be straight run on a phone with Symbiam as an operating system, a C++ “ stub application ” is needed to put to death the application. The “ stub application ” is besides used to supply the Flash Lite Application with entree to the phone ‘s functionality. These applications are built as a normal Symbiam application, which includes an installing bundle for a Flash Lite application.

Using applications for Symbiam OS are written in Symbiam C++ anyhow. It is known for its particular and on occasion hard concepts, intended to do the application more efficient. But efficiency is non truly a good thing if it means that the user will fight to utilize it to develop an application. Developers normally have hickups with C++ are normally things like memory direction.

Python and Flash Lite/Java ME

Python can be used in most instances in the topographic point of C++ since Python has a batch of faculties that C++does n’t hold, and it is besides easier to develop applications with it. Unfortunately the nomadic phone has to hold a Python translator installed on it to put to death a Python though.

One advantage that Python has over the other linguistic communications is that Python can entree the phone ‘s characteristics straight since it has the same privileges as other Symbiam applications. Java ME unluckily does non hold these privileges, at best a Java applications needs permission from the phone to entree its characteristic like for illustration the cyberspace.

Literature Decisions

Multilanguage development is ideal for medium to big sized undertakings. This helps overcome deficits in programming linguistic communications and embracing positive facets of it.

It seems that development takes a longer than merely utilizing a individual linguistic communication in development of a system, some might state it ‘s “ stickier ” than utilizing a individual linguistic communication. But Multi-language development seem allow the developer addition valuable acquisition linguistic communications and salvaging cost on development.

Phelps ( ) states that the game industry is the resort area of multi-language development, particularly big graduated tables applications. “ The real-time nature of games and the features-obsessed civilization of their audience leaves small room for mistake and presents one of the most demanding environments in which to develop ” Phelps ( ) .

Vinonski ( ) states that larning a new linguistic communication besides improves the accomplishments that the developer already has. With the exposure to a new linguistic communication the developer gets a better undertanding of certain construct, which helps developers see manner s of utilizing certain linguistic communications and in which state of affairs to utilize them.

Overall Decisions

This paper has looked at assorted subjects where Multilanguage development has already been used like large concern, games and in automatons. It ‘s evident that this field is turning quickly with about eternal applications.

The work experience gathered from Barone Budge and Dominick revealed that Multilanguage development is more than a world that one may believe, but besides revealed that there is still a batch to larn. At this minute it seem that efforts seem to be test and mistake, but like Vinonski ( ) states “ whatever you do, do n’t be afraid of failure, because neglecting can be a really productive manner to larn ” . After 4 old ages in development SARS Service Manager is one of the most successful undertakings that BB & A ; D has of all time encountered.

Multilanguage development forces developers to continually larn new procedures and constructs and introduces new ways of work outing jobs. “ Do any of us truly believe we ‘ve already learned the last programming linguistic communication we ‘ll of all time necessitate? ” ( Vinonski )

Deductions

In a corporate universe, happening a individual scheduling linguistic communication becomes less executable on a day-to-day footing. Particularly when planing package systems for big companies. There is no perfect linguistic communication yet, there is a few that is by and large used all around like Java, C # and C++ , but even they has their pros and cons.

Fortunately with multi-language development one does non hold to happen a silver slug solution. It ‘s fundamentally utilizing the best of 2 ( or more ) scheduling linguistic communications by doing them work together in order to increase public presentation and fulfil non-functional demands. As the stating goes two is better that one

Future plants

Multilanguage development has some connexion to Component Based Development. This was non discussed in this paper in item. Future research can possibly specify this relationship and possibly pull the line between Multilanguage development and CBD.

BB & A ; D uses an extended sum of codification coevals together with Multilanguage programming. There can perchance be future research how these 2 constructs can be combined, and what the deductions can be.

Recognitions

The writer would wish to thank Prof Carina de Villiers from the section of Informatics which arrange work for the writer at BB & A ; D. The writer would besides wish to thank the people at BB & A ; D for their hospitally and the chance for working manus on manus on the SARS undertaking. To call a few names: Dieter Rosch, my supervisor ; Streicher Stegman, Mike Combrink, Johan Drenth, David Morrison and Ignus Swart for valuable penetrations and aid in the procedure of work outing jobs ; Karen Combrink and Edna Rathebe for adhoc admin questions and aid.